![]() ![]() Client can disable built-in mouse acceleration with in_dgamouse 2".Client can clear the dedicated console with "/clearviewlog".Vote string is now printed to console when vote is called.It is also completely moved clientside so there is no lag. Wounded freelook is now enabled (a la Return).cg_draw2D is no longer cheat protected.Enable with r_ext_texture_filter_anisotropic 1 and use r_textureAnisotropy to set the filtering level. Anisotropic texture filtering is now supported in renderer./buyNow and /singlePlayLink commands removed.Client may move the demo recording statusline with cg_recording_statusline.Abbreviated snapshots are now sent when clients aren't fully connected. ![]() dm_83 extension explicitly, and will try dm_83 and dm_84 if extension isn't specified. Server will switch to GT_WOLF if "map" can't start a campaign.sv_fullmsg "ET://host.to.redirect.to:port"). Server can redirect clients to other servers when full (e.g.Server can give alternate messages to "server is full" by changing the cvar "sv_fullmsg".Players can override unsafe cvars (e.g., from a crash) with "com_ignorecrash 1".Win32 and Linux sound cvars are now unified:."Unable to load an official pak file" now reports the pak filenames in the console.cl_wavefilerecord 1 will start recording from the moment a demo is loaded.Client can record game audio to a wav file.Minor optimizations in server and client engine for lower cpu usage.Fixed some votes not displaying properly.Fixed changing game modes causing entities (mounted MGs) to be spawned incorrectly.Fixed vid_restarts causing players to be thrown into limbo on pure servers.Made it easier for Medics and Field Opses giving health and ammo to players closer to them (instead of giving it to themselves by accident). ![]() Smaller popup messages (such as death messages) can now be shown with cvar (cg_drawSmallPopupIcons).Adds a temporary banning system for when players are kicked by vote or from complaints (defaults to 5 minutes).Made it so, for the cvars that require it, any changes to public/competition settings will now do a map restart.Fixed private slots not working when the server is password-protected, added cvar (g_disableComplains) to disable complaint system for certain type of kills, 1 = mines, 2 = airstrike/ffe, 4 = mortar (add together for multiple types).Fixed XP not being given (and stats being kept) for kills with akimbo pistols.Fixed some issues with Air Strike detonation.Covert Ops/Engineers can pick up weapons from the opposing team of the same class.Landmines and Adrenaline needles were moved to separate weapon banks, and switching to a weapon after dropping dynamite/satchel charges/landmines were made easier.Adjustments were made to help with server side stability, in order to avoid unexpected server timeouts. ![]() The gameplay is fast and you must always work as a team in order to succeed.What about v2.55, as WolfETPlayer told me about? The best part of the game is that it still has a very large community constantly supplying it with custom made maps and modifications. Players with a higher skill level will have additional abilities or various advantages. Experience translates into experience points and the more points you earn the higher your skill level. Become an experienced soldierĮvery time you kill an opponent, or your team manages to accomplish its goals, you will get experience. Due to the fact that is only playable in multiplayer you will have to think a lot at your other teams members, develop strategies and different ways to surprise the enemy. The game can only be played in multiplayer mode: over the Internet with people from all over the world, or on LAN with your friends. Each class has different weapons and accessories so choose wisely. There are two sides you can choose from: the Allies and the Axis each of them featuring several classes: medic, engineer, etc. The uniform and all the weapons in the game are from that time period. The game's setting is that of the World War II. The engine is the same as the one from the original game with some graphics modifications made due to the id Tech 3 engine. Return To Castle Wolfenstein: Enemy Territory is a first person shooter game originally planned as n expansion for Return To Castle Wolfenstein and turned into a standalone game. ![]()
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